TinkRworks is creating the next generation of innovators and problem-solvers by delivering exceptional STEAM experiences to children through hands-on summer camp and after-school programs — giving young TinkRers space to explore real-world problems with cutting-edge tools, from robotics and drones to AI and code.
Every TinkRworks program is built around a hands-on project, not a worksheet — kids build, code, and tinker their way to a working thing they can point to and say "I made that."
The core of what TinkRworks delivers — full weeks or ongoing sessions of hands-on STEAM projects for kids, run as camps, after-school enrichment, or club programming.
Eleven named, grade-banded projects — kids don't just learn a concept, they build a real thing: a robot, a synth, a drone, a smart lamp.
TinkRworks programs are designed so every learner — including kids who don't usually see themselves as "STEM kids" — walks away having built something real.
"Even our special education students benefit from TinkRworks. There's little that makes us happier than seeing equity and access at work."
Rebecca Laratta, Ed.D. — Assistant Superintendent for Curriculum, Instruction & Student Services, Gower School District 62TinkRworks is led by Anu Mahajan, President, CEO & Co-Founder — a small, focused team (around four people) that has spent since 2016 building project-based STEAM experiences educators and families actually trust, rather than chasing every ed-tech trend.
An illustrative outline of how a camp, school, or after-school site typically brings TinkRworks in — to be confirmed against TinkRworks' actual onboarding process at handoff.
Share the age range, setting (camp, after-school, classroom), and goals for your TinkRers.
We help match the right project from the library — robotics, coding, art electric, and more — to the group.
Hands-on kits and materials are prepped so kids can start building on day one, not week three.
Sessions end with a real, working project every TinkRer can show off.